Wandr

0→1 · Marketplace · Travel · 2023

Two sides, zero users. A travel marketplace from nothing.

Built a two-sided travel marketplace from scratch, convincing offline agencies to go digital and travelers to leave Booking.com. No users on either side. Pure 0→1.

Travelers won't come without agencies. Agencies won't list without travelers. Two sides, zero users, and me talking to 200+ of them before I let myself draw a single screen.

+200+

survey respondents before a single wireframe

preview soon
Wandr، overview
Role
Product Designer · 0→1
Duration
2023
Platforms
Mobile app + Agency admin portal
Industry
Travel · Marketplaces

The setup

Every marketplace starts with the same unsolvable paradox: travelers won't come without agencies, agencies won't list without travelers. Wandr had to solve both sides simultaneously, both starting from zero, in a market dominated by global OTAs with decade-long head starts.

Role & constraint

What I owned

Designed both sides from scratch, a traveler app and an agency admin portal, grounded in research before a single wireframe.

The constraint

A market owned by Booking.com and global OTAs with a decade head start, and offline agencies still running on WhatsApp and phone calls.

The problems

What was actually broken.

Problem 01

How do you get travelers to leave Booking.com?

Booking.com has trust, inventory, and a decade of UX refinement. Wandr needed agency-curated trips that felt different from commodity booking in the first 30 seconds.

Problem 02

How do you convince offline agencies to go digital?

Most agencies ran on WhatsApp and phone calls. Listing on Wandr had to be easier than posting on Instagram, or they wouldn't bother.

Problem 03

Group booking was broken everywhere

200+ respondents flagged it as the #1 friction point. Booking for multiple people, each with different info and documents, was a nightmare on every competing platform.

Problem 04

The dev team needed speed, not complexity

Early-stage startup, frequent pivots. The design system had to be lightweight enough to adapt, not a liability.

How it went

From signal to shipped.

01

Research first

Competitor analysis, agency workflow interviews, 200+ traveler surveys, and 6 personas, all before pixels.

02

Solve the #1 friction

Group booking is broken everywhere, so each traveler fills their own details inside one shared flow.

03

Lower the barrier

A trip-creation wizard faster than posting on Instagram, so offline agencies would actually switch.

The solutions

What I actually did about it.

01Solution 01 / 03

Research before pixels

Competitor analysis (Booking.com, Travco, Stamps, Gazef), agency workflow interviews, 200+ traveler survey, 6 personas across 3 segments, journey maps, all before a single wireframe.

Strategy grounded in real behavior
preview soon
Research before pixels
02Solution 02 / 03

Multi-person booking, solved

Each traveler enters their own data independently inside one shared booking flow.

Designed the flow so group documents and preferences never collide.

The #1 industry friction point, fixed
preview soon
Multi-person booking, solved
03Solution 03 / 03

An agency wizard faster than Instagram

Trip-creation wizard with drag-and-drop media upload and an analytics dashboard, faster to list a trip than to post about it.

Lower barrier for agencies to go digital
preview soon
An agency wizard faster than Instagram

By the numbers

+200+

survey respondents

6

personas across 3 segments

2

sides built from zero

4

competitors analyzed

Built on what people actually do. Not what we hoped they'd do.
, 0→1

Gallery

A closer look.

The screens behind the story. High-fidelity shots landing soon.

wandr/011:1
Traveler app, trip discoverypreview soon
wandr/024:3
Side-by-side trip comparisonpreview soon
wandr/0316:9
Agency trip wizardpreview soon
wandr/044:3
Multi-person booking flowpreview soon

Reflection

What I'd carry forward

I over-invested in research so I'd never have to redraw the product. By the time I wireframed, the hard calls were already made. In 0→1, the cheapest pixel is the one you never draw twice.

Next case · 05

Academia

196 out of 200. Best Design Award.